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Tuesday, 3 September 2013

Monday, 2 September 2013

Rogue class

Locations:
Price: 1,000 Gold
Sellback: 250 Gold
Starting Weapon: Default Dagger
Weapon Damage: 75%, 1.5 speed
Description: Rogues follow their own set of rules. With a combination of speed, cunning and poisons you take your enemies by surprise.
Special Effects:
  • Rogues gain mana when they:
    • Strike an enemy in combat (more effectives on crits).
    • Dodge any attack (Restores HP as well).
Skills:
Notes:

Healer class

Locations:
Price: 1,000 Gold
Sellback: 250 Gold
Starting Weapon: Default Staff
Weapon Damage: 100%, 2.0 speed
Description: Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom.
Special Effects:
  • Healers gain mana through two of their abilities:
    • When "Healing Word" is cast on a friendly target, any damage taken by that target returns mana to the Healer.
    • When "Energy Flow" is cast on a hostile target, any strike that lands on this target returns mana to the Healer.
Skills:
Notes:

Mage class

Locations:
Price: 1,000 Gold
Sellback: 250 Gold
Starting Weapon: Default Staff
Weapon Damage: 90%, 2.0 speed
Description: Magic courses through your veins. Your arcane powers enable you to cast powerful spells
Special Effects: Mages gain mana from all hits landed in combat,and especially on crits. The amount depends on damage relative to "their own" HP total.
Skills:
Notes:

Warrior Class

Locations:
Price: 1,000 Gold
Sellback: 250 Gold
Starting Weapon: Default Sword
Description: The heart of a warrior is filled with courage and strength. Your skills with weapons in close combat makes you a powerful force on the battlefield.
Special Effects:
  • Warriors gain mana when they:
    • Strike a enemy in combat (more effective on crits)
    • Are struck by an enemy on combat
Skills:
Notes: