Locations:
- Character Creation
- Juvania's Shop - Battleon Town
- Juvania's Shop - Trainers
- Paladin - Necropolis
Price: 1,000 Gold
Sellback: 250 Gold
Starting Weapon: Default Staff
Weapon Damage: 100%, 2.0 speed
Description: Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom.
Special Effects:
Sellback: 250 Gold
Starting Weapon: Default Staff
Weapon Damage: 100%, 2.0 speed
Description: Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom.
Special Effects:
- Healers gain mana through two of their abilities:
- When "Healing Word" is cast on a friendly target, any damage taken by that target returns mana to the Healer.
- When "Energy Flow" is cast on a hostile target, any strike that lands on this target returns mana to the Healer.
Skills:
Notes:
- Lorepedia entry.
- Used as a requirement to get DoomKnight.
- Used as a requirement to get Paladin Class.
- Also see:
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